# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Zuma Deluxe Template

game: Zuma Deluxe
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Zuma Deluxe: 0.1.5 # Version of the world required for this yaml to work as expected.

Zuma Deluxe:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ################
  # Goal Options #
  ################
  game_mode:
    # Choose the game mode where you will be playing.
    # Adventure: Enables Adventure mode.
    # Gauntlet: Enables Gauntlet mode both Survival and Practice.
    # Explorer: Play Both Modes.
    adventure: 0
    gauntlet: 0
    explorer: 50

  goal:
    # Choose the Level to complete for your Goal
    # Space: Beat the level Space
    # Random: picks a random lvl of the list
    space: 0
    random_level: 50

  goal_mode:
    # "
    # When the exploration Mode is played, picks to what mode will be the goal level assigned.
    # 
    # When picking option both:
    # space Goal,  allows the player to goal by beating either version.
    # random, will pick a random level for each mode,
    # 
    # random One will select one of the modes to have the goal
    adventure: 0
    gauntlet: 0
    both: 0
    random_one: 50

  sun_idol:
    # The amount of Sun Idols that will be Scattered around the multiworld.
    # 
    # Will be cap depending on the amount of final checks.
    # Max around adventure ~100~
    # Max around gauntlet ~200~
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 250
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-250: 0 # random value between 10 and 250

  sun_idol_unlock:
    # The percentage of Sun Idols required to goal by beating the goal level.
    # Will unlock space in adventure.
    # Will let you play the goal difficulty for the level in gauntlet.
    # 
    # Max will be one less than the amount of Sun Idols.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99

  sun_idol_helpers:
    # After you unlock the goal level, each extra SunIdol will make the level easier until the selected percentage.
    # 
    # At this amount of Sun idols:
    # Space will have the vanilla requirement in adventure.
    # Gauntlet will goal at the first level of goal difficulty
    # 
    # if smaller than the required Sun idols, will be set to one higher
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    75: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  death_link:
    # When you lose a live or get game over, the other player will also die.
    # the opposite is also true.
    'off': 50
    toggle: 0
    'on': 0

  #################
  # Level Options #
  #################
  ace_time:
    # Add the Ace-Time of each level as locations.
    'false': 50
    'true': 0

  coins:
    # Choose the multiplier percentage to the amount of coins needed per Section (Board Difficulty or Stage) to send the location.
    # 
    # The base amount is calculated on the amount of levels per Section, 7 in gauntlet, 5-7 in adventure.
    # 
    # For reference decimals will go up.
    # 50% : 4 gauntlet 3-4 adventure
    # 150% : 11 gauntlet 8-11 adventure
    # Minimum will be 1 coin.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 200
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-200: 0 # random value between 1 and 200

  gaps:
    # Amount of gaps shots for each Section.
    # The base amount is calculated on the amount of levels per Section, 7 in gauntlet, 5-7 in adventure.
    # 
    # For reference decimals will go up.
    # 50% : 4 gauntlet 3-4 adventure
    # 150% : 11 gauntlet 8-11 adventure
    # Minimum will be 1 gap shot.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-300: 0 # random value between 1 and 300

  combo:
    # Amount of combos shots for each Section. (groups destroyed after a shot)
    # The base amount is calculated on the amount of levels per Section, 7 in gauntlet, 5-7 in adventure.
    # 
    # For reference decimals will go up.
    # 50% : 4 gauntlet 3-4 adventure
    # 150% : 11 gauntlet 8-11 adventure
    # Minimum will be 1 combos shot.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 500
    200: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-500: 0 # random value between 1 and 500

  max_combo:
    # The amount of Combos to made with one shot required to send the check.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 5
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-5: 0 # random value between 2 and 5

  chain:
    # The length of the chain to made required to send the check.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 5
    # Maximum value is 10
    6: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-5-10: 0 # random value between 5 and 10

  ####################
  # Gauntlet Options #
  ####################
  gauntlet_levels:
    # Determines which Boards from Gauntlet can be considered for inclusion in the multiworld.
    # 
    # Set any Level you don't want to possibly play to false.
    # 
    # A minimum of 5 Levels must be selected to play.
    # 
    # If space is selected as goal but not here, only clearing the goal will be the only check in space
    Board 1 - Spiral of Doom: true
    Board 10 - Rorschach: true
    Board 11 - Mouth of Centeotl: true
    Board 12 - Snake Pit: true
    Board 13 - Sand Garden: true
    Board 14 - Lair of The Mud Snake: true
    Board 15 - Lan Ding Pad: true
    Board 16 - Altar of Tlaloc: true
    Board 17 - Code of Mixtec: true
    Board 18 - Shrine of Quetzalcoatl: true
    Board 19 - Mirror Serpent: true
    Board 2 - Osprey Talon: true
    Board 20 - Sun Stone: true
    Board 21 - Zumaic Exodus: true
    Board 22 - Space: true
    Board 3 - Riverbed Mosaic: true
    Board 4 - Breath of Ethecatl: true
    Board 5 - Dark Vortex: true
    Board 6 - SwitchBack: true
    Board 7 - Long Range: true
    Board 8 - When Spirals Attack: true
    Board 9 - Mud Slide: true

  gauntlet_amount:
    # Determines how many levels will be picked from your selection from Gauntlet to include in the multiworld.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 5
    # Maximum value is 22
    12: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-5-22: 0 # random value between 5 and 22

  gauntlet_difficulty:
    # Determines the Goal difficulty for the Gauntlet.
    # Each lower difficulty will be location.
    eagle: 0
    jaguar: 50
    sun_god: 0

  #####################
  # Adventure Options #
  #####################
  adventure_levels:
    # Determines which stages from adventure can be considered for inclusion in the multiworld.
    # 
    # Set any Level you don't want to possibly play to false.
    # 
    # A minimum of 4 Levels must be selected to play.
    Stage 1 - Temple of Zukulkan 1: true
    Stage 10 - Secret Shrine Of Zuma 1: true
    Stage 11 - Secret Shrine Of Zuma 2: true
    Stage 12 - Secret Shrine Of Zuma 3: true
    Stage 2 - Temple of Zukulkan 2: true
    Stage 3 - Temple of Zukulkan 3: true
    Stage 4 - Quetzal Quatl 1: true
    Stage 5 - Quetzal Quatl 2: true
    Stage 6 - Quetzal Quatl 3: true
    Stage 7 - Popo Poyolli 1: true
    Stage 8 - Popo Poyolli 2: true
    Stage 9 - Popo Poyolli 3: true

  adventure_amount:
    # Determines how many levels will be picked from your selection from Gauntlet to include in the multiworld.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 3
    # Maximum value is 12
    9: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-3-12: 0 # random value between 3 and 12

  ##################
  # Useful Options #
  ##################
  clear_score_multiplier:
    # Multiplier percentage for scores needed to beat each level
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-300: 0 # random value between 10 and 300

  maximum_starting_lives:
    # Number of lives you will start after receiving all Progressive Lives.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 10
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-10: 0 # random value between 2 and 10

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
